1st-level evocation
Casting Time 1 bonus action
Range Self
Components V
Duration Conc. Up to 1 minute

The next time you hit with a melee weapon attack, it deals an extra 1d6 psychic damage. Additionally, if the target is a creature, it must pass a Wisdom save or be frightened of you until the spell ends. As an action, the creature can make a Wisdom check against your spell save DC to end this spell.