|Casting Time||1 action|
|Components||V S M (Spiderweb)|
|Duration||Conc. Up to 1 hour|
Thick webs fill a 20-foot cube. Creatures standing in or who enter the area the first time in a turn become restrained unless they pass a Dexterity save. The webs lightly obscure the area and make it difficult terrain.
Creatures stuck in the web can use an action to make a Strength check against your spell DC, breaking free on a success.
The webs are flammable and a 5-foot cube burns away in a single round. If a creature is caught in the fire, it takes 2d4 fire damage.
If the webs aren't cast between two hard surfaces, they collapse to a depth of 5 feet.