|Casting Time||1 action|
|Components||V S M (Quartz)|
|Duration||Conc. Up to 10 minutes|
A wall of ice, either a dome or sphere with a radius of 10 feet or ten contiguously connected 10-foot-square panels, appears on a solid surface. The wall is 1 foot thick.
If the wall is placed on a creature's space, the creature makes a Dexterity save and is pushed to one side of the wall. It takes 10d6 cold damage on a failed save, or half on a success.
Each 10-foot section of the wall has 12 AC and 30 hit points, and is vulnerable to fire damage. If damaged to 0 hit points, it leaves a hole filled with freezing air. The first time a creature moves through the air on a turn, it makes a Constitution save, taking 5d6 cold damage if it fails or half if it succeeds.
At Higher Levels: The damage the wall deals when it appears increases by 2d6, and the damage from passing through the air increases by 1d6, for each slot level above 6th.