|Casting Time||1 action|
|Components||V S M (Fine sand/rose petals/cricket)|
Roll 8d12; the total is how many hit points of creatures this spell can affect. Creatures within 40 feet of a point you choose are affected in order of their current hit points.
Starting at the creature with the highest current hit points, each creature affected by this spell falls unconscious. If the spell ends, or the sleeper takes damage, they are awoken.
Subtract each creature's hit points from the total before moving on to the creature with the next highest hit points. A creature's hit points must be equal to or less than the remaining total for that creature to be affected.
Unconscious creatures, and creatures immune to being charmed aren't affected by this spell.
At Higher Levels: Roll an additional 2d12 for each slot level above 1st.