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Revision as of 12:09, 19 October 2009


Created By
STDoc (talk)
Date Created: Oct 19, 2009
Status: In construction
Editing: Please feel free to edit constructively!
Balance: Rogue

{{#set:Summary=<-Paragraph description of the class-> }}


Arcane Monks

The subtle force that is Ki can be manipulated in a million different ways. Some use it to empower their unarmed strikes, weapons, or to shield their bodies from Poison and Disease. What is almost unheard of, however, is the ability to suffuse one's Innate Magic with ki. Enter the Arcane Monk. His magic comes through strength of body, not strength of mind. Through intense training, he has learned to manipulate his ki to mimic spells of a certain nature. Flashy spells such as a Fireball are beyond his ken, but he has many transmutation and other evocations at his disposal. This Class brings a Much Needed Update to AEG's Magic: Arcane Monk.

Making an Arcane Monk

Abilities: Strength is the most important ability to an Arcane Monk, as it controls his Spellcasting as well as the strength of his unarmed strike.

Races: Of the Common races, Humans are most likely to adopt this class, due to their natural willingness to study new forms of magic. Half-Orcs throw themselves into the martial training with fervor, as most Half-Orcs are faced with steep hurdles to learn magic, they jump at the chance to not just learn a style, but to master it entirely. Wisdom and Dexterity are just as Important to them as normal Monks, and Constitution even moreso, due to their Lower HD.

Alignment: Any non-chaotic.

Starting Gold: 2d4×10 gp

Starting Age: As Wizard.

Table: The Arcane Monk

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th AC Bonusth Unarmed Striketh
1st +0 +0 +2 +2 Unarmed Strike, Monk AC Bonus, Flurry of Blows 2 +0 1d4
2nd +1 +0 +3 +3 Deflect Arrows, Evasion 3 0 +0 1d4
3rd +2 +1 +3 +3 Still Mind 3 1 +0 1d4
4th +3 +1 +4 +4 Ki Strike (Magic), Slow Fall 20ft. 3 2 0 +0 1d6
5th +3 +1 +4 +4 Purity of Body, Flurry of Spells, Ki-Spell Nova (Still) 3 3 1 +1 1d6
6th +4 +2 +5 +5 Slow Fall 30ft. 3 3 2 +1 1d6
7th +5 +2 +5 +5 Ki Strike (Lawful), Leap of the Clouds. 3 3 2 0 +1 1d6
8th +6/+1 +2 +6 +6 Slow Fall 40ft. 3 3 3 1 +1 1d8
9th +6/+1 +3 +6 +6 Improved Evasion 3 3 3 2 +1 1d8
10th +7/+2 +3 +7 +7 Thunderstrike, Ki Strike (Adamantine), Slow Fall 50ft, Ki Spell Nova (Silent) 3 3 3 2 0 +2 1d8
11th +8/+3 +3 +7 +7 Greater Flurry of Blows. 3 3 3 3 1 +2 1d10
12th +9/+4 +4 +8 +8 Slow Fall 60ft. 3 3 3 3 2 - +2 1d10
13th +9/+4 +4 +8 +8 Diamond Soul 3 3 3 3 2 0 - +2 1d10
14th +10/+5 +4 +9 +9 Slow Fall 70ft. 4 3 3 3 3 1 - +2 1d10
15th +11/+6/+1 +5 +9 +9 Arcane Strike, Ki Spell Nova (Maximized) 4 4 3 3 3 2 +3 1d10
16th +12/+7/+2 +5 +10 +10 Slow Fall 80ft. 4 4 4 3 3 2 0 +3 2d6
17th +12/+7+2 +5 +10 +10 Timeless Body, Tongue of the Sun and Moon. 4 4 4 4 3 3 1 +3 2d6
18th +13/+8/+3 +6 +11 +11 Slow Fall 90ft. 4 4 4 4 4 3 2 +3 2d6
19th +14/+9/+4 +6 +11 +11 Empty Body 4 4 4 4 4 4 3 +3 2d6
20th +15/+10/+5 +6 +12 +12 Perfect Self, Slow Fall Any Distance, Ki Strike Nova (Quicken) 4 4 4 4 4 4 4 +4 2d8

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Escape Artist (Dex), Heal (Wis), Jump (Str), Knowledge (Arcana, Religion, Alchemy) (Int), Listen (Wis) Move Silently (Dex), Perform (Cha), Profession (Wis), Spellcraft (Int), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha),

Class Features

All of the following are class features of the Arcane Monk.

Weapon and Armor Proficiency: An Arcane Monk is not proficcient in any armor or shields. He is proficcient with special Monk Weapons and Unarmed Strikes.

Spells: <-Delete this section if this class does not cast spells. description of spellcasting abilities: on what stat save DCs are based, on what stat bonus spells are based, and what stat determines the highest level spell that can be cast.->. <-pluralized class name-> choose their spells from the following list:

0— Detect Magic, Disrupt Undead, Flare, Guidance, Resistance, Read Magic, Virtue.

1st— Burning Hands, Chill Touch, Endure Elements, Entropic Shield, Expeditious Retreat, Inflict Light Wounds, Mage Armor, Magic Fang, Shield, Shocking Grasp, True Strike.

2nd— Acid Arrow, Aid, Bear's Fortitude, Bull's Strength, Cat's Grace, Death Knell, Ghoul Touch, Inflict Moderate Wounds, Invisibility, Mirror Image, Resist Elements.

3rd— Contagion, Haste, Inflict Serious Wounds, Keen Edge, Protection from Elements, Vampiric Touch, Water Walk.

4th— Air Walk, Enervation, Freedom of Movement, Fire Shield, Greater Magic Fang, Improved Invisibility, Inflict Critical Wounds, Poison, Shout, Stoneskin

5th— Dimension Door, Fly, Lightning Bolt, Righteous Might, Slay Living, Telekinesis

6th— Cone of Cold, Harm, Iron Body, Mass Haste, Repulsion, Tenser's Transformation.


<span id="<-extraordinary class feature->"><-extraordinary class feature-> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature->: <-class feature game rule information->

<span id="<-subclass feature ->"><-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information

Playing a <-class name->

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World

<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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