This page contains spoilers for a storyline in Dungeons and Dragons. Please read with caution.

This article is about a publication in the Plane Shift series. For other uses, see Plane Shift (disambiguation).

Plane Shift: Innistrad, shortened as Innistrad or PS:I, is one of several installments of a D&D crossover with Magic the Gathering called Plane Shift. It is the second book in the series. It was released around the same time as Curse of Strahd and includes crossover tips specifically for the campaign.

Disclaimer: The game mechanics in this supplement are usable in your D&D campaign but are not fully tempered by playtests and design iterations. For these reasons, material in this supplement is not legal in D&D Organized Play events.


An official blurb for Plane Shift: Innistrad does not exist.

Table of Contents

  • The World of Innistrad
    • The World
  • Life on Innistrad
  • Creatures of the Night
    • Werewolves
    • Vampires
    • Geists
    • Necro-alchemists
    • Skaberen
    • Ghoulcallers
    • Demons
    • Cults and Witches
    • Dragons and Wurms
    • Constructed Creatures
    • Elementals
    • Angels
  • The Coming of Emrakul
    • Rise of Emrakul
  • Curse of Innistrad
    • Curse of Innistrad
    • Strahd von Zarovich — Strefan Maurer
    • Lands of Barovia — Outland Valleys
    • Village of Barovia — Shadowgrange
    • Vistani — Bitterhearts
    • Vallaki — Lammas
    • Argynvostholt — Heron's Light Hold
    • Krezk
    • Tsolenka Pass — The Needle's Eye
    • The Ruins of Berez
    • Van Richten's Tower — Rem Karolus's Tower
    • The Wizard of Wines and Wereravens
    • The Amber Temple — The Moonsilver Temple
    • Yester Hill
    • Werewolf Den
    • Rahadin and the Dusk Elves — The Dusken Line
    • Adventure Hooks
    • Creatures and Encounters


Plane Shift: Innistrad does not have any errata.