4th-level illusion
Casting Time 1 action
Range 120 feet
Components V S
Duration Conc. Up to 1 minute

A creature you can see must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration and takes 4d10 psychic damage at the start of its turns. At the end of its turn, it makes a Wisdom save. On a success, the spell ends.

At Higher Levels: The damage increases by 1d10 for each slot level above 4th.

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