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6th-level enchantment
Casting Time 1 action
Range 30 feet
Components V
Duration Conc. Up to 1 minute

You choose a creature you can see and force it to start dancing in its space. Creatures immune to being charmed are unaffected.

The target is unable to leave its space and uses all its movement to continue the dance. It has disadvantage on Dexterity saves and attacks. Additionally, other creatures have advantage on attacks against it. The target can use its action to make a Wisdom save, ending the spell on a pass.