2nd-level illusion
Casting Time 1 action
Range Self
Components V S
Duration 1 minute

Three copies of you appear, moving in sync with you from the same space. Each time a creature attacks you, roll a d20 to see if it hits one of your copies instead. Rolling 6 or higher if you have all three, 8 or higher if only two, or 11 or higher if only one is left will result in the copy getting hit instead of you. A copy's armor class is 10 + your Dexterity modifier and any successful hit will destroy it.

You may dismiss the copies as an action. The spell ends early if all three copies are destroyed.

An opponent is immune to the effects of this spell if it can't see, relies on other senses to perceive the world, or if it can see through illusions.