|Casting Time||1 action|
Four meteors strike the ground in points you can see. Each creature in a 40-foot-radius sphere of a meteor makes a Dexterity save, taking 20d6 fire and 20d6 bludgeoning damage on a failure or half as much on a success. If a creature is in the area of more than one meteor, it only takes the damage once. The spell's area spreads around corners. Flammable objects in the area not being worn or carried are set on fire.