2nd-level transmutation
Casting Time 1 action
Range 60 feet
Components V S M (Small leather loop/Cup-shaped golden wire with shank)
Duration Conc. Up to 10 minutes

A creature or loose object levitates, rising vertically up to 20 feet. While suspended, the target has no momentum of its own and a creature may grab on to other objects in order to move as if climbing. You can use your action to move the target or change its altitude by up to 20 feet up or down, as long as it remains within range. If the target is you, you can change your altitude as part of your movement each turn. The spell can levitate a target that weighs up to 500 pounds. 

If the target wishes to remain on the ground, it must succeed at a Constitution saving throw.

If the target is not already on the ground when the spell ends, it drifts safely down.

Community content is available under CC-BY-SA unless otherwise noted.