6th-level transmutation
Casting Time 1 action
Range Self
Components V S
Duration Conc. Up to 10 minutes

Until the spell ends, you gain the following benefits:

  • Ranged weapon attack rolls made against you have disadvantage.
  • You gain a flying speed of 60 feet. If you are still flying when the spell ends, you fall, unless you can somehow prevent it.
  • You can use your action to create a 15-foot windswept cube centered on a point you can see within 60 feet. Each creature in that area must make a Constitution save. A creature takes 2d10 bludgeoning damage on a failed save, or half as much on a success. If a Large or smaller creature fails the save, they're also pushed up to 10 feet away from the cube's center.