You gain the following benefits:

  • You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons.
  • You can use your action to shake the ground in a 15-foot radius centered on you. Other creatures on that ground must pass a Dexterity save or be knocked prone.
  • You ignore difficult terrain made of earth or stone. You can move through solid earth or stone as if it was air, but you can't end your movement there. If you do so, you are ejected to the nearest unoccupied space, the spell ends, and you are stunned until the end of your next turn.