|Casting Time||1 action|
|Duration||Conc. Up to 1 minute|
A 20-foot-radius cloud of smoke and embers appears, spreading around corners and heavily obscures the area. A wind of at least 10mph can disperse it.
When the cloud appears, creatures in it make a Dexterity save. The spell deals 10d8 fire damage on a failure, or half as much on a success. Creatures also make this save when they enter the cloud for the first time on a turn or ends its turn in it.
The cloud moves 10 feet away from you in a direction you choose at the start of your turns.