|Casting Time||1 action|
|Components||S M (Glowing incense/crystal vial of glowing material)|
|Duration||Conc. Up to 1 minute|
Each creature in a 30-foot cube who can see must make a Wisdom save. On a failure, the creature becomes charmed. While charmed by this spell, the creature is incapacitated and has a speed of 0.
The spell ends for a creature if it takes any damage or if someone uses an action to snap it out of the trance.