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Im>Dmilewski
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{{OGL Top}}
 
{{OGL Top}}
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=IMP=
'''Boots of Elvenkind:''' These soft boots enable the wearer to move quietly in virtually any surroundings, granting a +5 competence bonus on [[SRD:Move Silently Skill|Move Silently]] checks.
 
   
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{{Creature Table
Faint transmutation; CL 5th; [[SRD:Craft Wondrous Item|Craft Wondrous Item]], creator must be an [[SRD:Elves (Race)|elf]]; Price 2,500 gp;Weight 1 lb.
 
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| size=Tiny | type=[[SRD:Outsider Type|Outsider]] ([[SRD:Evil Subtype|Evil]], [[SRD:Extraplanar Subtype|Extraplanar]], [[SRD:Lawful Subtype|Lawful]])
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| hd=3d8 | hp=13
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| init=+3
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| speed=20 ft. (4 squares), fly 50 ft. (perfect)
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| ac=20 (+2 size, +3 [[SRD:Dexterity|Dex]], +5 natural) | touch=15 | flat=17
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| bab=+3 | grapple=–5
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| at=Sting +8 melee (1d4 plus [[SRD:Poison|poison]])
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| full_at=Sting +8 melee (1d4 plus [[SRD:Poison|poison]])
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| space=2-1/2 ft. | reach=0 ft.
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| sa=[[SRD:Poison|Poison]], [[SRD:Spell-Like Ability|spell-like abilities]]
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| sq=[[SRD:Alternate Form|Alternate form]], [[SRD:Damage Reduction|damage reduction]] 5/good or silver, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Fast Healing|fast healing]] 2, immunity to [[SRD:Poison|poison]], resistance to fire 5
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| fort=+3 | ref=+6 | will=+4
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| str=10| dex=17| con=10| int=10| wis=12 | cha=14
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| skills=[[SRD:Diplomacy Skill|Diplomacy]] +8, [[SRD:Hide Skill|Hide]] +17, [[SRD:Knowledge Skill|Knowledge]] (any one) +6, [[SRD:Listen Skill|Listen]] +7, [[SRD:Move Silently Skill|Move Silently]] +9, [[SRD:Search Skill|Search]] +6, [[SRD:Spellcraft Skill|Spellcraft]] +6, [[SRD:Spot Skill|Spot]] +7, [[SRD:Survival Skill|Survival]] +1 (+3 following tracks)
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| feats=[[SRD:Dodge|Dodge]], [[SRD:Weapon Finesse|Weapon Finesse]]
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| env=A [[SRD:Lawful Evil|lawful evil]]-aligned plane
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| org=Solitary
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| cr=2
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| treas=None
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| align=Always [[SRD:Lawful Evil|lawful evil]]
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| adv=4–6 [[SRD:Hit Dice|HD]] (Tiny)
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| la=— ([[SRD:Improved Familiar|Improved Familiar]])
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}}
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In its natural form, an imp stands almost 2 feet tall and weighs about 8 pounds.
   
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===COMBAT===
{{SRD Magic Item Footer}}
 
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Imps are craven, but not so timid as to pass up an opportunity for a surprise attack using their ''[[SRD:Invisibility (Spell)|invisibility]]'' and [[SRD:Alternate Form|alternate form]] ability. In its natural form, an imp attacks with the wicked stinger on its tail. It quickly flies out of reach if a foe manages to strike back effectively.
[[Category:Wondrous Item|{{BASEPAGENAME}}]]
 
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[[Category:Feet Slot|{{BASEPAGENAME}}]]
 
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An imp’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
[[Category:Elven|{{BASEPAGENAME}}]]
 
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'''[[SRD:Poison|Poison]] ([[SRD:Ex|Ex]]):''' Injury, [[SRD:Saving Throw|Fortitude]] [[SRD:DC|DC]] 13, initial damage 1d4 [[SRD:Dexterity|Dex]], secondary damage 2d4 [[SRD:Dexterity|Dex]]. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based and includes a +2 racial bonus.
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'''[[SRD:Spell-Like Ability|Spell-Like Abilities]]:''' At will—''[[SRD:Detect Good|detect good]], [[SRD:Detect Magic|detect magic]], [[SRD:Invisibility (Spell)|invisibility]]'' (self only); 1/day—''[[SRD:Suggestion|suggestion]]'' ([[SRD:DC|DC]] 15). [[SRD:Caster Level|Caster level]] 6th. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.
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Once per week an imp can use ''[[SRD:Commune|commune]]'' to ask six questions. The ability otherwise works as the spell ([[SRD:Caster Level|caster level]] 12th).
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'''[[SRD:Alternate Form|Alternate Form]] ([[SRD:Su|Su]]):''' <s>An imp can assume other forms at will as a [[SRD:Standard Actions|standard action]]. This ability functions as a ''[[SRD:Polymorph (Spell)|polymorph]]'' spell cast on itself ([[SRD:Caster Level|caster level]] 12th), except that an imp does not regain [[SRD:Hit Points|hit points]] for changing form, and an individual imp can assume only one or two forms no larger than Medium. Common forms include [[SRD:Monstrous Spider|monstrous spider]], [[SRD:Raven|raven]], [[SRD:Rat|rat]], and [[SRD:Boar|boar]].</s> <span class="errata">An imp can assume another form at will as a [[SRD:Standard Actions|standard action]]. Each imp can assume one or two forms from the following list: [[SRD:Small Monstrous Spider|Small]] or [[SRD:Medium Monstrous Spider|Medium monstrous spider]], [[SRD:Raven|raven]], [[SRD:Rat|rat]], and [[SRD:Boar|boar]].</span>
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Imp Imp]
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{{SRD Creature Footer}}
 
[[Category:CR2|{{BASEPAGENAME}}]]
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[[Category:Evil Alignment|{{BASEPAGENAME}}]]
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[[Category:Evil Subtype|{{BASEPAGENAME}}]]
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[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]
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[[Category:Lawful-Aligned Plane|{{BASEPAGENAME}}]]
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[[Category:Evil-Aligned Plane|{{BASEPAGENAME}}]]
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[[Category:Lawful Alignment|{{BASEPAGENAME}}]]
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[[Category:Lawful Subtype|{{BASEPAGENAME}}]]
 
[[Category:Outsider Type|{{BASEPAGENAME}}]]
 
[[Category:Tiny Size|{{BASEPAGENAME}}]]
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[[Category:Devil Subtype|{{BASEPAGENAME}}]]
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[[Category:Fiend|{{BASEPAGENAME}}]]
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[[Category:LA-|{{BASEPAGENAME}}]]

Revision as of 03:11, 23 April 2009

This material is published under the OGL

IMP

Template:Creature Table In its natural form, an imp stands almost 2 feet tall and weighs about 8 pounds.

COMBAT

Imps are craven, but not so timid as to pass up an opportunity for a surprise attack using their invisibility and alternate form ability. In its natural form, an imp attacks with the wicked stinger on its tail. It quickly flies out of reach if a foe manages to strike back effectively.

An imp’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.

Spell-Like Abilities: At will—detect good, detect magic, invisibility (self only); 1/day—suggestion (DC 15). Caster level 6th. The save DC is Charisma-based.

Once per week an imp can use commune to ask six questions. The ability otherwise works as the spell (caster level 12th).

Alternate Form (Su): An imp can assume other forms at will as a standard action. This ability functions as a polymorph spell cast on itself (caster level 12th), except that an imp does not regain hit points for changing form, and an individual imp can assume only one or two forms no larger than Medium. Common forms include monstrous spider, raven, rat, and boar. An imp can assume another form at will as a standard action. Each imp can assume one or two forms from the following list: Small or Medium monstrous spider, raven, rat, and boar.

SEE WIKIPEDIA ENTRY: Imp



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