Religion is an important part of life in the worlds of the D&D multiverse. When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence.

Many people in the worlds of D&D worship different gods at different times and circumstances. People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to appease Talos when a severe storm blows in-all in the same day. Many people have a favorite among the gods, one whose ideals and teachings they make their own. And a few people dedicate themselves entirely to a single god, usually serving as a priest or champion of that god’s ideals.

Your DM determines which gods, if any, are worshiped in his or her campaign. From among the gods available, you can choose a single deity for your character to serve, worship, or pay lip service to. Or you can pick a few that your character prays to most often. Or just make a mental note of the gods who are revered in your DM’s campaign so you can invoke their names when appropriate. If you’re playing a Cleric or a character with the Acolyte background, decide which domain your cleric serves or served, and consider the deity’s suggested domains when selecting your character’s domain.

D&D Pantheons

Each world in the D&D multiverse has its own pantheons of deities, ranging in size from the teeming pantheons of the Forgotten Realms and Greyhawk to the more focused religions of Eberron and Dragonlance. Many of the nonhuman races worship the same gods on different worlds—Moradin, for example, is revered by dwarves of the Forgotten Realms, Greyhawk, and many other worlds.


The Deities of Krynn are arranged into three groups based upon their alignment good, neutral, and evil. Good and evil play a more prominent role in the world and law and chaos a lesser role. Deities of Dragonlance are more commonly referred to as Gods and a number of them are female.

Deity Alignment Suggested


Paladine, The Father of Good and Master of the Law Good Life/War Platinum Dragon
Majere, god of faith Good Knowledge/Religion Praying Mantis, a Rose, or a Copper Spider
Kiri-Jolith, god of courage, honor, justice, and unity Good War Bison's Horn
Mishakal, goddess of light and healing Good Life/Light Blue Crystal Staff
Habbakuk, god of animal life and the Sea Good Life/Nature Blue Phoenix
Branchala, god of inspiration Good Life/Music/Knowledge Gold or Silver Harp or Flute
Solinari, god of good magic Good Knowledge/Magic Silver Sphere
Gilean, god of neutrality Neutral Knowledge Open Book
Sirrion, god of flame and natural power Neutral Nature Planet Sirrion
Reorx, god of the forge and creator of Krynn Neutral Creation Red Star
Chislev, goddess of instinct Neutral Knowledge/Nature Wooden Horse
Zivilyn, god of wisdom Neutral Knowledge Green Star
Shinare, goddess of wealth, industry, and money Neutral Planet Shinare
Lunitari, goddess of neutral magic Neutral Knowledge Red Moon Lunitari
Takhisis, goddess of evil Evil Evil/War/Trickery Five Headed Dragon
Sargonnas, god of honor and vengeance Evil War/Trickery Red Condor
Morgion, god of envy, disease, and decay Evil Trickery/Evil Devotions Hooded Mask
Chemosh, god of the dead and dammed Evil Evil Devotions/Assassins Unknown
Zeboim, goddess of the sea and gluttony Evil Tempests/Trickery Gold Ring
Hiddukel, god of avarice and treachery Evil War/Trickery/Theft Broken Merchant Scales
Nuitari, god of evil magic Evil Knowledge Black Moon visible only to his followers

Other gods of Dragonlance

The High God:
The High God was the god who called the other gods from the beyond. He is the creator of the universe, and he is representative of Law, Creation, and Order. He left the world of Krynn after this and wrote the plan for the universe. The High God has no clerics.

Mina is a god of light (good) turned to evil. She was not originally known as a god (except by a select few) but a "chosen one" of Takhsis when she stole the world away from the other gods. She was at one point a follower of Chemosh and later his lover. Eventually, she becomes the god of tears.

God of Chaos, also commonly referred to as "Chaos". Claiming to be the father of all the gods this is not true, the High God created them. He was trapped in the Graygem and when he escaped tried to destroy the world.


Eberron is possibly one of the oldest worlds in Dungeons & Dragons. Having been the starting point of many of an Adventurer's life, and many of a Dungeon Masters campaigns. Eberron has a pantheon of gods that are not so straight-forward and easy to follow and is broken down by not only alignment but by domain, faction, and beast.

The Progenitor Dragons are Siberys, Khyber, and Eberron. The Legend of the origin of the world of Eberron, states that the three dragons created (or discovered) the Draconic Prophecy. Then Siberys and Khyber began to fight over it, the battle destroyed the world, and killed Siberys and creating the Ring of Siberys. Eberron then used her own body to bind and trap Khyber in the depths of the world, and at the same time restore life to the world, now called Eberron.

The Sovereign Host

File:Sovereign host 4e.png

The Sovereign Host are very different from the majority of deities in the rest of the Dungeons and Dragons campaign worlds due to the fact that they are removed, distant, and uninvolved in the affairs of Eberron. This has led some to speculate that the Sovereign Host does not actually exist and the power of clerics that worship them are provided by some other force. Some say this is unlikely due to the near-universal nature of Sovereign Host worship across the world of Eberron.

The Sovereign Host now comprises nine gods after forcing out the Dark Six. The doctrine espoused by the followers of the Host, or “Vassals” as they call themselves, has been named the Doctrine of Universal Sovereignty.

Deity Alignment Suggested Domains Favored Weapon
Arawai, goddess of fertility, plant life, and abundance Neutral Good Life/Nature Morningstar
Aureon, god of law and knowledge Lawful Neutral Knowledge Quarterstaff
Balinor, god of beasts and the hunt Lawful Neutral Nature Battle Axe
Boldrie, goddess of community and hearth Lawful Good Life Spear
Dol Arrah, goddess of honor and sacrifice Lawful Good Life/War Halberd
Dol Dorn, god of strength at arms Chaotic Good War Long Sword
Kol Korran, god of trade and money Neutral Charm/Trickery Mace
Olladra, goddess of feast and good fortune Neutral Good Life Sickle
Onatar, god of Artifice and the Forge Neutral Good War/Craft War Hammer

The Dark Six

File:Dark Six.PNG

The Dark Six is a pantheon of six gods cast away from the Sovereign Host during Schism Though individual deities are typically singled out and worshiped a few (especially ) worship the whole of the disparate deities. The Dark Six represent evil, destruction and other insidious forces of civilization and nature and members of the pantheon are worshiped by only the most debased of the civilized races and monsters. The holy texts of the Dark Six show them scheming and plotting against the Sovereign Host at every turn and followers of the Dark Six typically scheme against vassals of the Sovereign Host.

Some believe that the Dark Six were originally Dasani gods, that the humans adopted as a counter to the gods of the Sovereign Host a belief in which they brought with them from Sarlona.

Deity Alignment Suggested Domains Favored Weapon
The Devourer NE Cold, Destruction, Evil, Pestilence, Ocean, Water, Weather Trident
The Fury NE Anger, extremism, insanity, passion, revenge. Rapier
The Keeper NE Death, Decay, Evil, Greed, Hunger, Pact. Scythe
The Mockery NE Destruction, Domination, Evil, Illusion, Trickery, War. Kama
The Shadow CE Chaos, Darkness, Evil, Magic, Mind, Shadow. Quarterstaff
The Traveler* CN Artifice, Celerity, Chaos, Charm, Creation, Liberation, Travel, Trickery. Scimitar

*The Traveler is not a confirmed member of the Dark Six.

The Church of the Silver Flame

File:Silver Flame.png

The Silver Flame has existed since the dawn of time. When Eberron was overrun by darkness and the demon spawn of Khyber, the Flame arose to bring light to the world and to bind the fiends in the depths of the Dragon Below. But the Flame was too pure for flawed humanity, and the people of Khorvaire could not hear its call until Tira Miron set upon her righteous path. This noble warrior had devoted her life to the cause of honor and sacrifice, and in her the Flame found a worthy vessel. Guided by a glorious feathered serpent, Tira gave her life to end the reign of a demon lord that had escaped its bond. Though she fell in battle, Tira's soul joined with the Silver Flame, and in so doing, she became a conduit -- a voice that humanity could hear. Across Thrane, the pure of heart heard her call; and ever since then, the Church of the Silver Flame has stood against evil, whatever form it might take.

The Church of the Silver Flame was born in 299 YK. A volcanic eruption released a demon lord. But with the coming of the demon lord it also created a link with the power that kept it in check for an eon. The Power (silver flame) found a vessel in a young woman named. Tira soon raised the forces of Thrane and drove the fiends back to the black mountain. With the demon lord and his army back in the vaults of Khyber, Tira went to the cave where the Silver Flame rose from the floor and jumped into her soul, making her a part of the flame. Tira now serves as the Voice of the Silver Flame, the intermediary between humanity and the divine.

The Silver Flame is a religion that is most dominant in the nation of Thrane. The followers of the religion are called the Purified.

Tira Miron

Considered to be the first prophet of The Silver Flame, Tira Miron devoted her life to the cause of honor and sacrifice, and in her, the Flame found a worthy vessel. Guided by a glorious couatl, Tira gave her life in 229 YK to trap the Overlord Bel Shalor. Though she fell in battle, Tira's soul joined with the Silver Flame, and in so doing, she became a conduit for the Flame, a voice that the people of Eberron could hear and heed.

Alignment Domains
LG Life, Light, War

The Blood of Vol

File:Blood of Vol.png

The Blood of Vol is a predominantly human cult that worships no particular god or deity but rather a divinity. The Roots of the Faith date back thousands of years to the age of giants in Xen'drik and when the elves fled the land to Aerenal they took the faith with them. It wasn't until the Mark of Death started to appear on the flesh of the bloodline of the House of Vol that the religion took the shape we now know. During the war between elves and dragons, the matriarch of House Vol sought to make peace between the two races by combining the blood of both. The result was her daughter Erandis Vol whose father was a green dragon. House Vol achieved its objective of peace though at their own bloodline's expense as both dragon and elf saw Erandis Vol as an abomination. The dragons and elves allied with one another under the one goal of killing Erandis Vol and the entire Vol bloodline along with the mark of death.

Eventually, every member of the House of Vol was destroyed along with Erandis, the other Elven houses that had aligned themselves with House Vol were spared the same wrath and were instead banished. These banished elves kept their faith and spread the religion to the Human of Khorvaire.  

Alignment Domains
Any Player Based

Undying Court

File:The Undying Court.PNG

Elvenkind are long lived, but sometimes that is not enough; the Elves of Eberron have found another way. They have found a way to preserve their Elf Kin beyond death, using devotion and spiritual sacrifice, the Undying Court is seated in Shae guiding the nation from there. Unlike other undead, the Undying Court are sustained by the devotion of their descendants and have no need for blood or life energy as other undead do. The followers of The Undying Court see the Blood of Vol as abominations for feeding off of the living. The members of The Undying Court are not gods, they are ancient, powerful Elves. Like other spiritual leaders, members of the Undying Court can lend powers to their followers.

Alignment Domains Favored Weapon
Neutral Good Knowledge, Life Scimitar

Path of Light

File:Path of Light.PNG

The Kalashtar are a strange and mysterious race of humans touched by spirits from another world and are a curiosity to the people of the Five Nations. They believe in a celestial force they call il-Yannah, "the Great Light." The followers of the Light engage in meditation and strict physical discipline, preparing mind and body for battle against a force they call the Dreaming Dark. However, the nature of this conflict is difficult for outsiders to understand. While the Kalashtar occasionally engage in physical combat with their foes, the true struggle is one based in philosophy and dreams, something that cannot be seen by the eye.

Alignment Domain Favored Weapon
LN Life, Light Unarmed Combat/Strike

The Cults of the Dragon Below

File:Cults of the Dragon Below.PNG

Cultists of the Dragon below have existed since the beginning Eberron and have long worked to gain power from the Dragon below Khyber in order to secure power and favor. In modern times cults have worshiped to gain power and release planar beings like demons or gain power from those beings through spiritual devotions. They practice in secret and outlawed in all Nations. The term "Cults of the Dragon Below" is used as a broad statement, a blanket term, to refer to the different cults that share the same ideals.

Lord of Blades

There is no certainty as to when the Lord of Blades came to be, he is somewhere in the Mournland's where he leads a band of warforged whom seek to destroy or enslave all those of the flesh. There is much mystery surrounding him and little is known, some say he is the last creation of House Cannith, some say he is the warforged Bulwark, who served King Boranel of Breland. The truth is unknown, but Bulwarks disappearance and the appearance of the Lord of Blades were around the same time.

Alignment Favored Class
Lawful Evil Constructs

The Becoming God

Warforged have no God, so they are creating one, the Devoted spend their days, weeks, and years scavenging parts, from all over the world, gathering in the Mournlands. Some warforged in particular gather various holy objects and symbols as well believing the faith associated with such objects will transfer to their god, and help it rise to divinity.


Thir' the Host of Dragons, or rather the primary draconian religion. Thir meaning three; three Progenitor Dragons, and three levels of divinity: the Progenitors, the dragon gods, and the Sovereigns.

The dragon gods of Thir are: Io, Aasterinian, Astilabor, Bahamut, Chronepsis, Falazure, Garyx, Hlal, Lendys, Tamara, and Tiamat. Each has a constellation in the sky, and they are generally believed to exist beyond Eberron's standard planes. Followers of Thir believe that the Draconic Prophecy is a product of the Progentitor Dragons and their diverging desires for the reality they shaped. This ties into their belief in the cyclical nature of creation, which is a central tenant of Thir. They believe that once the Draconic Prophecy has run its course, three new progenitors will be chosen from among the dragon gods, and the Sovereigns of this reality will become the dragon gods of the next reality.


Aasterinian is the draconic god of invention and trade. It is also the name of a constellation in the skies.


Astilabor is the draconic god of wealth. It is also the name of a constellation in the skies.


Bahamut is the draconic god of protection and good fortune. It is also the name of a constellation in the skies.


Chronepsis is the draconic god of fate and prophecy. It is also the name of a constellation in the skies.


Falazure is the draconic god of death and decay. It is also the name of a constellation in the skies.


Garyx is the draconic god of chaos and destruction. It is also the name of a constellation in the skies.


Hlal is the draconic god of humor. It is also the name of a constellation in the skies.


Io is the draconic god of magic and knowledge. It is also the name of a constellation in the skies.


Lendys is the draconic god of justice and law. It is also the name of a constellation in the skies.


Tamara is the draconic god of life. It is also the name of a constellation in the skies.


Tiamat is the draconic god of greed and power. It is also the name of a constellation in the skies. Also known as the Daughter of Khyber, Tiamat embodies the evil that lurks in the heart of every dragon and she has the power to corrupt dragons. Chromatic dragons are especially venerable to her wiles, but any dragon can fall prey to her manipulation. During the Age of Demons, Tiamat was bound below Argonnesson. Tiamat has no exarch on the Council of Ashtakala; her cult - known as the Talons of Tiamat - works independently of the Lords of Dust.

The Forgotten Realms

Dozens of deities are revered, worshiped, and feared throughout the world of the Forgotten Realms. At least thirty deities are widely known across the Realms, and many more are worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples.

Deity Alignment Suggested Domains Symbol
Azuth, god of wizards LN Knowledge Left hand pointing upward, outlined in fire
Bane, god of tyranny LE War Upright black right hand, thumb and fingers together
Beshaba, goddess of misfortune CE Trickery Black antlers
Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets
Chauntea, goddess of agriculture NG Life Sheafofgrain or a blooming rose over grain
Cyric, god of lies CE Trickery White jawless skull on black or purple sunburst
Deneir, god of writing NG Knowledge Lit candle above an open eye
Eldath, goddess of peace CG Life, Nature Waterfall plunging into still pool
Cond, god of craft N Knowledge Toothed cog with four spokes
Helm, god of protection LN Life, Light Staring eye on upright left gauntlet
Ilmater, god of endurance LG Life Hands bound at the wrist with red cord
Kelemvor, god of the dead LN Death Upright skeletal arm holding balanced scales
Lathander, god of birth and renewal NG Life, Light Road traveling into a sunrise
Leira, goddess of illusion CN Trickery Point-down triangle containing a swirl of mist
Lliira, goddess of joy CG Life Triangle of three six-pointed stars
Loviatar, goddess of pain LE Death Nine-tailed barbed scourge
Malar, god of the hunt CE Nature Clawed paw
Mask, god of thieves CN Trickery Black mask
Mielikki, goddess of forests NG Nature Unicorn’s head
Milil, god of poetry and song NG Light Five-stringed harp made of leaves
Myrkul, god of death NE Death White human skull
Mystra, goddess of magic NG Knowledge Circle of seven stars, or nine stars encircling a flowing red mist, or a single star
Oghma, god of knowledge N Knowledge Blank scroll
Savras, god of divination and fate LN Knowledge Crystal ball containing many kinds of eyes
Selune, goddess of the moon CG Knowledge, Life Pair of eyes surrounded by seven stars
Shar, goddess of darkness and loss NE Death, Trickery Black disk encircled with a border
Silvanus, god of wild nature N Nature Oak leaf
Sune, goddess of love and beauty CG Life, Light Face of a beautiful red-haired woman
Talona, goddess of disease and poison CE Death Three teardrops on a triangle
Talos, god of storms CE Tempest Three lightning bolts radiating from a central point
Tempus, god of war N War Upright flaming sword
Torm, god of courage and self-sacrifice LG War White right gauntlet
Tymora, goddess of good fortune CG Trickery Face-up coin
Tyr, god of justice LG War Balanced scales resting on a warhammer
Umberlee, goddess of the sea CE Tempest Wave curling left and right
Waukeen, goddess of trade N Knowledge, Trickery Upright coin with Waukeen’s profile facing left
Auril, goddess of winter NE Nature, Tempest Six-pointed snowflake

Oerik or Greyhawk

The Deity of Oerik or Greyhawk come from several different pantheons. They suit the different races and ethnic groups of Greyhawk.