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6th-level necromancy
Casting Time 1 action
Range Self
Components V S
Duration Conc. Up to 1 minute

A creature you can see within 60 feet of you must pass a Wisdom save or be affected by one of the following effects of your choice. On each of your turns, you can use your action to target another creature, but can't target a creature that has succeeded on a save against this casting.

  • Asleep: The target falls unconscious. It wakes up if it takes any damage, or if another creature uses its action to shake it awake.
  • Panicked: The target is frightened of you. On each of its turns, it must take the Dash action and move away from you by the safest and shortest route, unless there's nowhere to move. If the target moves to a place at least 60 feet away from you and it can no longer see you, this effect ends.
  • Sickened: The target has disadvantage on attack rolls and ability checks. At the end of each of its turns, it can make another Wisdom save. If it succeeds, the effect ends.