|Casting Time||1 action|
|Range||Self (10ft radius)|
Each creature besides you must make a Dexterity save. On a fail, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth, it becomes difficult terrain until cleared. Each 5-foot diameter portion requires at least 1 minute to clear by hand.
At Higher Levels: The damage increases by 1d6 for each slot level above 1st.