2nd-level conjuration
Casting Time 1 action
Range 60 feet
Components V S M (Dust)
Duration Conc. Up to 1 minute

Your magic takes the form of a dust devil in a 5-foot cube of unoccupied space that you can see. You can move the dust devil up to 30 feet in any direction as a bonus action.

If any creature ends its turn within 5 feet of the dust devil, they take 1d8 bludgeoning damage and are pushed 10 feet away unless they succeed at a Strength saving throw.

If the dust devil moves over loose ground, it collects a 10-foot radius cloud of loose earth and debris that heavily obscures the area it takes up. The cloud dissipates at the start of your next turn.

At Higher Levels: The damage increases by 1d8 for each slot level above 2nd.