|Casting Time||1 minute|
|Components||V S M (Sand, ink, writing quill)|
Choose a creature on the same plane of existence known to you. Creatures that don't sleep are immune. You or a willing creature you touch enters a trance state, acting as a messenger. While in the trance, it's aware of its surroundings, but can't take actions or move.
If the target is asleep, the messenger appears in its dreams and can converse with it as long as it remains asleep. The messenger can also shape the dream's environment. The messenger can emerge from the trance at any time, ending the spell early. The target recalls the dream perfectly upon waking. If the target is awake when you cast the spell, the messenger knows it, and can end the trance or wait for the target to fall asleep.
You can make the messenger appear terrifying to the target. If you do, the messenger can deliver a message of up to ten words and the target must make a Wisdom save. On a failure, the target gains no benefit from that rest. In addition, when the target wakes up, it takes 3d6 psychic damage.
If you have a small portion of the target's body, it makes its saving throw with disadvantage.