|Casting Time||1 action|
|Duration||Conc. Up to 1 hour|
A creature you see must pass a Wisdom save or be charmed. If you're fighting it, it has advantage.
While charmed, you have a telepathic link to it if you're on the same plane. You can use this link to issue commands it obeys, no action required. You can specify a simple and general course of action. If it completes the order and doesn't receive further orders, it only defends itself.
You can use your action to take total control of the target. Until the end of your next turn, the creature takes only the actions you decide and nothing you don't allow it to. You can also have the creature use a reaction, but this takes your reaction as well.
If the target takes damage, it makes another Wisdom save. On a success, the spell ends.
At Higher Levels: If you use a 9th-level spell slot, the duration is extended to up to 8 hours.