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{{OGL Top}}
 
{{OGL Top}}
 
{{Spell
 
{{Spell
| name=Clairaudience/Clairvoyance
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| name=Dismissal
| school=[[SRD:Divination School|Divination]] ([[SRD:Divination School#Scrying|Scrying]])
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| school=[[SRD:Abjuration|Abjuration]]
| lvl=[[SRD:Assassin Spell List|Asn]] 4, [[SRD:Bard Spell List|Brd]] 3, [[SRD:Knowledge Domain|Knowledge]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3
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| lvl=[[SRD:Cleric Spell List|Clr]] 4, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 5
| comp=V, S, F/DF
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| comp=V, S, DF
| casttime=10 minutes
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| casttime=1 [[SRD:Standard Actions|standard action]]
| range=Long (400 ft. + 40 ft./level)
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| range=Close (25 ft. + 5 ft./2 levels)
| tsea=e
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| tsea=t
| subj=Magical sensor
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| subj=One extraplanar creature
| dur=1 min./level (D)
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| dur=Instantaneous
  +
| save=[[SRD:Saving Throw|Will]] negates; see text
| save=None
 
| sr=No
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| sr=Yes
 
}}
 
}}
   
  +
This spell forces an [[SRD:Outsider Type|extraplanar]] creature back to its proper plane if it fails a special [[SRD:Saving Throw|Will]] save ([[SRD:DC|DC]]=spell’s save [[SRD:DC|DC]] – creature’s [[SRD:Hit Dice|HD]] + your [[SRD:Caster Level|caster level]]). If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.
''Clairaudience/clairvoyance ''creates an [[SRD:Invisible|invisible]] magical sensor at a specific location that enables you to hear or see (your choice) almost as if you were there. You don’t need line of sight or line of effect, but the locale must be known—a place familiar to you or an obvious one. Once you have selected the locale, the sensor doesn’t move, but you can rotate it in all directions to view the area as desired. Unlike other scrying spells, this spell does not allow magically or supernaturally enhanced senses to work through it. If the chosen locale is magically dark, you see nothing. If it is naturally pitch black, you can see in a 10- foot radius around the center of the spell’s effect. ''Clairaudience/clairvoyance ''functions only on the plane of existence you are currently occupying.
 
 
''Arcane Focus: ''A small horn (for hearing) or a glass eye (for seeing).
 
   
 
{{SRD Spell Footer}}
 
{{SRD Spell Footer}}
[[Category:Assassin 4|{{BASEPAGENAME}}]]
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[[Category:Cleric 4|{{BASEPAGENAME}}]]
[[Category:Bard 3|{{BASEPAGENAME}}]]
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[[Category:Sorcerer/Wizard 5|{{BASEPAGENAME}}]]
[[Category:Sorcerer/Wizard 3|{{BASEPAGENAME}}]]
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[[Category:Abjuration School|{{BASEPAGENAME}}]]
[[Category:Divination School|{{BASEPAGENAME}}]]
 
[[Category:Scrying Subschool|{{BASEPAGENAME}}]]
 
[[Category:Knowledge Domain|{{BASEPAGENAME}}]]
 

Revision as of 08:10, 11 August 2009

This material is published under the OGL

{{#vardefine:pluralform|spells }}


This spell forces an extraplanar creature back to its proper plane if it fails a special Will save (DC=spell’s save DC – creature’s HD + your caster level). If the spell is successful, the creature is instantly whisked away, but there is a 20% chance of actually sending the subject to a plane other than its own.



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