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m (weird, what the diff reported doesn't seem to be the actual change Lord Mattos made.)
 
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{{OGL Top}}
__NOTOC__
 
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=MUMMY=
{{author
 
|author_name=Eiji
 
|date_created=1-28-09
 
|status=Complete
 
|
 
}}
 
   
 
{{Creature Table
 
{{Creature Table
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|style=
|creature= Cloudrail Golem
 
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|creature=Mummy
|size= Large |type= Construct
 
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|size=Medium |type=[[SRD:Undead Type|Undead]]|
|hd= 16d10+30 |hp= 118
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|hd=8d12+3 |hp=55
|init= -1
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|init=+0
|speed= 240 ft., 240 ft. fly (average)
 
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|speed=20 ft. (4 squares)
|ac= 25 (-1 size, -1 dex, +17 natural) |touch= 8 |flat= 25
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|ac=20 (+10 natural) |touch=10 |flat=20
|bab= +12 |grapple= +27
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|bab=+4 |grapple=+11
|at= Slam melee +22 (1d8+11, 20/x2)
 
|full_at= Slam melee +22 (1d8+11, 20/x2)
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|at=Slam +11 melee (1d6+10 plus mummy rot)
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|full_at=Slam +11 melee (1d6+10 plus mummy rot)
|space= 10 ft. |reach= 5 ft.
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|space=5 ft. |reach=5 ft.
|sa= Steam Burst (8d6 fire, 40 ft. cone, DC 18), [[SRD:Trample|Trample]] (1d8+16)
 
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|sa=Despair, mummy rot
|sq= Construct Traits, Darkvision 60ft., DR 10/adamantine, Flight, Powerful Thrust, Smooth Rails, Water Rails
 
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|sq=[[SRD:Damage Reduction|Damage reduction]] 5/–, [[SRD:Darkvision|darkvision]] 60 ft., [[SRD:Undead Type|undead traits]], [[SRD:Vulnerability to Energy|vulnerability]] to fire
|fort= +5 |ref= +4 |will= +5
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|fort=+4 |ref=+2 |will=+8
|str= 33 |dex= 8 |con= |int= |wis= 11 |cha= 1
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|str=24 |dex=10 |con=|int=6 |wis=14 |cha=15
|skills=
 
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|skills=[[SRD:Hide Skill|Hide]] +7, [[SRD:Listen Skill|Listen]] +8, [[SRD:Move Silently Skill|Move Silently]] +7, [[SRD:Spot Skill|Spot]] +8
|feats=
 
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|feats=[[SRD:Alertness|Alertness]], [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Toughness|Toughness]]
|env= Any
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|env=Any
|org= Solitary
 
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|org=Solitary, warden squad (2–4), or guardian detail (6–10)
|cr= 12
 
|treas= None
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|cr=5
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|treas=Standard
|align= Neutral
 
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|align=Usually [[SRD:Lawful Evil|lawful evil]]
|adv= See Below
 
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|adv=9–16 [[SRD:Hit Dice|HD]] (Medium); 17–24 [[SRD:Hit Dice|HD]] (Large)
|la=
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|la=
 
}}
 
}}
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Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten.
   
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Most mummies are 5 to 6 feet tall and weigh about 120 pounds.
[[Image:Doomtrain1.jpg|thumb|This Cloudrail Golem has a rather disturbing visage.]]
 
 
''Down the tunnel you hear an ominous hiss of steam, and the heavy chugging motions of gears and pistons. A light appears at the end of the tunnel... oh... oh crap, it's coming this way! RUN!''
 
 
Flying steam trains, the cloudrail golem is designed with transportation in mind. Traveling a swift 240 ft. feat in a single move action, it can travel the skies on rails of water vapor or fire, steam howling against the rush of wind. Within, a fire and a water elemental are bound, their interaction driving the engine ever faster.
 
 
Cloudrail golems are usually used to pull Cloudrail Carts, taking advantage of it's massive pulling capacity to transport large amounts of goods. Rarely are they used in combat, though it's swift movement means they provide an excellent escape for retreating troops.
 
 
This golem has is a large blocky steam engine made of iron and wood. It's from is decorated with a face, typically a dragon, a skull, or some other visage fitting for the owner. A cloudrail golem cannot speak, but it does make noises in the form of metallic growls, toots, whistles of steam, and loud bellows of its horn. It runs on wheels, but most of the time is airborne. It weighs around 5000 pounds and can store 4 medium creatures inside its body comfortably.
 
 
=== Combat ===
 
 
Cloudrail golems rarely fight, but when pressed into battle they usually come in charging, using their overrun and trample to knock the enemy prone and enjoying the AoO when they try to stand. The Steam Burst is used against crowds, and effective on fire-vulnerable creatures, though the golem does not have the intelligence to pick out who is vulnerable from sight. Unless commanded to do otherwise, the cloudrail golem will do whatever is best in the interest of self preservation.
 
 
'''Steam Burst ([[Su]]):''' Every 1d4 rounds a cloudrail golem may employ it's steam burst breath weapon, a 40 ft. cone of searing hot water vapor. It deals 8d6 fire damage, Reflex DC 18. The save DC is [[Con]] based. Due to it's watery nature, fire resistance is ignored when dealing damage, and fire immunity instead deals half damage to the creature, as if it were a Searing <sup>(Sandstorm)</sup> metamagic spell.
 
 
The Steam Burst deals 1d6 damage every 2 HD for advanced golems. For example, a 30 HD golem has a 15d6 Steam Burst.
 
 
'''Trample ([[Ex]]):''' As a full-round action, the cloudrail golem can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The cloudrail golem merely has to move over the opponents in its path; any creature whose space is completely covered by the cloudrail golem is subject to the trample attack. If a target’s space is larger than 5 feet, it is only considered trampled if the cloudrail golem moves over all the squares it occupies. If the cloudrail golem moves over only some of a target’s space, the target can make an attack of opportunity against the cloudrail golem at a –4 penalty.
 
 
A trample attack deals 1d8 + 1-1/2 [[Str]] modifier in bludgeoning damage.
 
 
Trampled opponents can attempt attacks of opportunity, but these take a –4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves DC 29 to take half damage. The save DC is [[Str]] based. A cloudrail golem can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
 
 
'''Flight ([[Su]]):''' The cloudrail golem may fly at will at its land speed with average maneuverability. Like the [[SRD:Fly|Fly]] spell, if its flight is dispelled it drifts down for 1d6 rounds at 60 ft. a round before dropping.
 
 
'''Powerful Thrust ([[Ex]]):''' Due to it's build, a cloudrail golem is treated as a huge creature for determining encumberance. Also, since it lacks arms, all weight is considered pushed or pulled. As such, with it's strength of 33 it can pull as a light load, 16,000 lbs., as a medium load 16,001-24,000 lbs., and as a heavy load 24,001-48,000 lbs. This equals 32 empty cloudrail carts at full speed and up to 96 cloudrail carts at a reduced speed of 180 ft a round.
 
   
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Mummies can speak Common, but seldom bother to do so.
'''Smooth Rails ([[Ex]]):''' Powerful and unstoppable, the cloudrail golem can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
 
   
 
===COMBAT===
'''Water Rails ([[Su]]):''' The cloudrail golem is under the effects of [[SRD:Water Walk|Water Walk]] constantly.
 
   
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'''Despair ([[SRD:Su|Su]]):''' At the mere sight of a mummy, the viewer must succeed on a DC 16 [[SRD:Saving Throw|Will save]] or be [[SRD:Paralyzed|paralyzed]] with [[SRD:Fear|fear]] for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is [[SRD:Charisma|Charisma]]-based.
===Cloudrail Carts===
 
   
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'''Mummy Rot ([[SRD:Su|Su]]):''' Supernatural disease—slam, [[SRD:Saving Throw|Fortitude]] DC 16, incubation period 1 minute; damage 1d6 [[SRD:Constitution|Con ]]and 1d6 Cha. The save DC is [[SRD:Charisma|Charisma]]-based.
Typically a cloudrail golem is used to pull massive amounts of supplies. As such, additional carts may be added to the golem. Each cart is a Large sized object which costs 5000g and has no notable stats of it's own. However, when connected to a cloudrail golem it gains the DR 10/adamantine, flight, and half the hp of the cloudrail golem. If a cart is disconnected, the separated carts treat as if the flight had been dispelled, and drift for 1d6 rounds at 60 ft. a round before dropping.
 
   
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Unlike normal diseases, mummy rot continues until the victim reaches [[SRD:Constitution|Constitution]] 0 (and dies) or is cured as described below.
A cart can be targeted as its own creature, and should be considered a large sized creature which happens to be following and taking up space behind the actual golem. It holds up to 4 medium creatures comfortably and each weighs 500 lbs. unloaded.
 
   
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Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration ([[SRD:Heal|heal]]ing) spell on a creature afflicted with mummy rot must succeed on a DC 20 [[SRD:Caster Level|caster level]] check, or the spell has no effect on the afflicted character.
===Construction===
 
   
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To eliminate mummy rot, the curse must first be broken with ''[[SRD:Break Enchantment|break enchantment]]'' or ''[[SRD:Remove Curse|remove curse]]'' (requiring a DC 20 [[SRD:Caster Level|caster level]] check for either spell), after which a [[SRD:Caster Level|caster level]] check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.
A cloudrail golem’s body must be constructed from 5000 pounds of iron pistons, plates, and bolts, and treated with rare oils and powders. The body is worth 5000g. Creating the body requires a DC 15 Craft (metalworking), DC 15 Craft (woodworking) check, or a DC 15 Knowledge (Architecture and Engineering) check.
 
   
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An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.
Additional HD may be added for 1000g and 80xp per HD. It's breath weapon increases as it does do, as does save DC.
 
   
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'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Mummy Mummy]
CL 16th; Craft Construct, control water, phantom steed, pyrotechnics, caster must be at least 16th level; Price 187,000 gp; Cost 93,500 gp + 3,620 XP.
 
   
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{{SRD Creature Footer}}
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[[Category:Any Environment|{{BASEPAGENAME}}]]
{{3.5e Creatures CR 12 Breadcrumb}}
 
[[Category:DnD]]
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[[Category:CR5|{{BASEPAGENAME}}]]
[[Category:3.5e]]
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[[Category:Evil Alignment|{{BASEPAGENAME}}]]
[[Category:User]]
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[[Category:Lawful Alignment|{{BASEPAGENAME}}]]
[[Category:Creature]]
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[[Category:Medium Size|{{BASEPAGENAME}}]]
[[Category:CR12]]
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[[Category:Undead Type|{{BASEPAGENAME}}]]
[[Category:Construct Type]]
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[[Category:LA-|{{BASEPAGENAME}}]]
[[Category:Neutral (Law-Chaos) Alignment]]
 
[[Category:Neutral (Good-Evil) Alignment]]
 

Revision as of 00:34, 13 January 2010

This material is published under the OGL

MUMMY

Template:Creature Table Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten.

Most mummies are 5 to 6 feet tall and weigh about 120 pounds.

Mummies can speak Common, but seldom bother to do so.

COMBAT

Despair (Su): At the mere sight of a mummy, the viewer must succeed on a DC 16 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.

Mummy Rot (Su): Supernatural disease—slam, Fortitude DC 16, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.

Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.

Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.

To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

SEE WIKIPEDIA ENTRY: Mummy



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