m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted)) |
m (Template:Spell -> Template:3.5e Spell and other fixes (bot-assisted)) |
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{{OGL Top}} |
{{OGL Top}} |
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{{3.5e Spell |
{{3.5e Spell |
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− | | name=Enlarge Person |
+ | | name=Enlarge Person |
| school=Transmutation |
| school=Transmutation |
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− | | lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] |
+ | | lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 1, [[SRD:Strength Domain|Strength]] 1 |
| comp=V, S, M |
| comp=V, S, M |
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| casttime=1 [[SRD:Round|round]] |
| casttime=1 [[SRD:Round|round]] |
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| range=Close (25 ft. + 5 ft./2 levels) |
| range=Close (25 ft. + 5 ft./2 levels) |
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| tsea=t |
| tsea=t |
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− | | subj=One [[SRD:Humanoid Type|humanoid]] creature |
+ | | subj=One [[SRD:Humanoid Type|humanoid]] creature |
| dur=1 min./level (D) |
| dur=1 min./level (D) |
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| save=[[SRD:Saving Throw|Fortitude]] negates |
| save=[[SRD:Saving Throw|Fortitude]] negates |
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}} |
}} |
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− | This spell causes instant growth of [[SRD:Humanoid Type|humanoid |
+ | This spell causes instant growth of a [[SRD:Humanoid Type|humanoid creature]], doubling its height and multiplying its weight by 8. This increase changes the creature’s [[SRD:Size Category|size category]] to the next larger one. The target gains a +2 size bonus to [[SRD:Strength|Strength]], a –2 size penalty to [[SRD:Dexterity|Dexterity]] (to a minimum of 1), and a –1 penalty on [[SRD:Attack Roll|attack rolls]] and [[SRD:Armor Class|AC]] due to its increased size. |
A [[SRD:Humanoid Type|humanoid]] creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. |
A [[SRD:Humanoid Type|humanoid]] creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed. |
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All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any ''enlarged ''item that leaves an ''enlarged ''creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of ''enlarged ''items are not increased by this spell. |
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any ''enlarged ''item that leaves an ''enlarged ''creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of ''enlarged ''items are not increased by this spell. |
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− | Multiple magical effects that increase size do not stack |
+ | Multiple magical effects that increase size do not stack. |
− | '' |
+ | ''Enlarge person ''counters and dispels ''[[SRD:Reduce Person|reduce person]]''. |
+ | |||
+ | ''Enlarge person ''can be made permanent with a ''[[SRD:Permanency|permanency]] ''spell. |
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''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A pinch of powdered iron. |
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A pinch of powdered iron. |
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{{SRD Spell Footer}} |
{{SRD Spell Footer}} |
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[[Category:Transmutation School|{{BASEPAGENAME}}]] |
[[Category:Transmutation School|{{BASEPAGENAME}}]] |
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− | [[Category:Sorcerer/Wizard |
+ | [[Category:Sorcerer/Wizard 1|{{BASEPAGENAME}}]] |
+ | [[Category:Strength Domain|{{BASEPAGENAME}}]] |
Revision as of 03:08, 9 January 2010
This material is published under the OGL |
Transmutation | |
Level: | Sor/Wiz 1, Strength 1 |
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Components: | V, S, M |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | One humanoid creature |
Duration: | 1 min./level (D) |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
This spell causes instant growth of a humanoid creature, doubling its height and multiplying its weight by 8. This increase changes the creature’s size category to the next larger one. The target gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed.
If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it— the spell cannot be used to crush a creature by increasing its size.
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell.
Multiple magical effects that increase size do not stack.
Enlarge person counters and dispels reduce person.
Enlarge person can be made permanent with a permanency spell.
Material Component: A pinch of powdered iron.
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