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{{OGL Top}}
 
{{OGL Top}}
 
{{3.5e Spell
 
{{3.5e Spell
| name=Dominate [[SRD:Animal Type|Animal]]
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| name=Enlarge Person, Mass
| school=Enchantment
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| school=Transmutation
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| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 4
| subschool=Compulsion
 
 
| comp=V, S, M
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]]
 
| lvl=[[SRD:Animal Domain|Animal]] 3, [[SRD:Druid Spell List|Drd]] 3
 
| comp=V, S
 
 
| casttime=1 [[SRD:Round|round]]
 
| casttime=1 [[SRD:Round|round]]
 
| range=Close (25 ft. + 5 ft./2 levels)
 
| range=Close (25 ft. + 5 ft./2 levels)
 
| tsea=t
 
| tsea=t
| subj=One [[SRD:Animal Type|animal]]
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| subj=One [[SRD:Humanoid Type|humanoid]] creature/level, no two of which can be more than 30 ft. apart
| dur=1 [[SRD:Round|round]]/level
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| dur=1 min./level (D)
| save=[[SRD:Saving Throw|Will]] negates
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| save=[[SRD:Saving Throw|Fortitude]] negates
 
| sr=Yes
 
| sr=Yes
 
}}
 
}}
   
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This spell causes instant growth of [[SRD:Humanoid Type|humanoid creatures]], doubling their height and multiplying their weight by 8. This increase changes the creatures' [[SRD:Size Category|size category]] to the next larger one. The targets gains a +2 size bonus to [[SRD:Strength|Strength]], a –2 size penalty to [[SRD:Dexterity|Dexterity]] (to a minimum of 1), and a –1 penalty on [[SRD:Attack Roll|attack rolls]] and [[SRD:AC|AC]] due to their increased size.
You can enchant an [[SRD:Animal Type|animal]] and direct it with simple commands such as “Attack,” “Run,” and “Fetch.” Suicidal or self-destructive commands (including an order to attack a creature two or more [[SRD:Size Category|size categories]] larger than the ''dominated ''[[SRD:Animal Type|animal]]) are simply ignored.
 
   
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A [[SRD:Humanoid Type|humanoid]] creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed.
''Dominate [[SRD:Animal Type|animal]] ''establishes a mental link between you and the subject creature. The [[SRD:Animal Type|animal]] can be directed by silent mental command as long as it remains in range. You need not see the creature to control it. You do not receive direct sensory input from the creature, but you know what it is experiencing. Because you are directing the [[SRD:Animal Type|animal]] with your own intelligence, it may be able to undertake actions normally beyond its own comprehension. You need not concentrate exclusively on controlling the creature unless you are trying to direct it to do something it normally couldn’t do. Changing your instructions or giving a ''dominated ''creature a new command is the equivalent of redirecting a spell, so it is a [[SRD:Move Actions|move action]].
 
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If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a [[SRD:Strength Check|Strength check]] (using its increased [[SRD:Strength|Strength]]) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it— the spell cannot be used to crush a creature by increasing its size.
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All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any ''enlarged ''item that leaves an ''enlarged ''creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of ''enlarged ''items are not increased by this spell.
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Multiple magical effects that increase size do not stack,.
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''Mass Enlarge person ''counters and dispels ''[[SRD:Reduce Person|reduce person]]''.
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''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A pinch of powdered iron.
   
 
{{SRD Spell Footer}}
 
{{SRD Spell Footer}}
[[Category:Druid 3|{{BASEPAGENAME}}]]
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[[Category:Transmutation School|{{BASEPAGENAME}}]]
[[Category:Enchantment School|{{BASEPAGENAME}}]]
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[[Category:Sorcerer/Wizard 4|{{BASEPAGENAME}}]]
[[Category:Compulsion Subschool|{{BASEPAGENAME}}]]
 
[[Category:Mind-Affecting Effect|{{BASEPAGENAME}}]]
 
[[Category:Animal Domain|{{BASEPAGENAME}}]]
 

Latest revision as of 03:08, 9 January 2010

This material is published under the OGL

Transmutation
Level: Sor/Wiz 4
Components: V, S, M
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Target: One humanoid creature/level, no two of which can be more than 30 ft. apart
Duration: 1 min./level (D)
Saving Throw: Fortitude negates
Spell Resistance: Yes


This spell causes instant growth of humanoid creatures, doubling their height and multiplying their weight by 8. This increase changes the creatures' size category to the next larger one. The targets gains a +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to their increased size.

A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target’s speed.

If insufficient room is available for the desired growth, the creature attains the maximum possible size and may make a Strength check (using its increased Strength) to burst any enclosures in the process. If it fails, it is constrained without harm by the materials enclosing it— the spell cannot be used to crush a creature by increasing its size.

All equipment worn or carried by a creature is similarly enlarged by the spell. Melee and projectile weapons affected by this spell deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them. Magical properties of enlarged items are not increased by this spell.

Multiple magical effects that increase size do not stack,.

Mass Enlarge person counters and dispels reduce person.

Material Component: A pinch of powdered iron.



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