|Casting Time||1 action|
|Duration||Conc. Up to 1 hour|
You take control of the air in a 100-foot cube that you can see. Choose one of the following effects. The effect lasts for the duration, unless you use your action to switch to a different effect. You can also temporarily stop the effect or to restart one you've stopped.
- Gusts: Wind blows in a horizontal direction that you choose. Choose the intensity of the wind: calm, moderate, or strong. If the wind is moderate or strong, ranged weapon attacks that pass through it have disadvantage. If the wind is strong, any creature moving against the wind spends 1 extra foot of movement for each foot moved.
- Downdraft: Strong wind blows downward from the top of the cube. Ranged weapon attacks that pass through it have disadvantage. A creature must make a Strength save if it flies into the cube or starts its turn there flying. On a failed save, the creature is knocked prone.
- Updraft: You cause a sustained updraft from the cube's bottom side. Creatures that fall in the cube take only half damage. When a creature makes a vertical jump, it can jump 10 feet higher than normal.