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5th-level necromancy
Casting Time 1 action
Range Touch
Components V S
Duration 7 days

Make a melee spell attack. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.

At the end of each of the target's turns, it must make a Constitution saving throw. After failing three of these saving throws, the disease's effects last for the duration, and the creature stops making these saves. After succeeding on three of these saving throws, the creature recovers from the disease, and the spell ends.

  • Blinding Sickness: The target has disadvantage on Wisdom checks and saves, and is blinded.
  • Filth Fever: The target has disadvantage on Strength checks, saves, and attack rolls that use Strength.
  • Flesh Rot: The target has disadvantage on Charisma checks and is vulnerable to all damage.
  • Mindfire: The target has disadvantage on Intelligence checks and saves, and during combat it acts as if it's under the effects of Confusion.
  • Seizure: The target has disadvantage on Dexterity checks, saves, and attack rolls that use Dexterity.
  • Slimy Doom: The target has disadvantage on Constitution checks and saves. Additionally, when it takes damage, it is stunned until the end of its next turn. 
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