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{{#set:Summary= |Base Attack Bonus Progression=good |Fortitude Save Progression=good |Reflex Save Progression=good |Will Save Progression=good |Class Ability=Divine Spellcasting {{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}


Sniper

A sniper is adept at using ranged weapons like no other, he favors the sniper.

Making a Sniper

<-Strong points and weak points, and effectiveness with party members.->.

Abilities: Dexterity is the most important ability for a sniper.

Races: <-description of relative likelihood of various races to join this class->.

Alignment: <-alignments allowed for this class, or write "Any"->.

Starting Gold: 4d4x10gp

Starting Age: Simple.

{{Anchor|Table: The Sniper

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th
1st +1 +2 +2 +2 Sniper Attack +1d6,Track,Point-blank shot, aimed shooting, Weapon focus, Special Bullets 2
2nd +2 +3 +3 +3 Precise shot, Rapid shot, Poison use 3 0
3rd +3 +3 +3 +3 Snipe Attack +2d6,Hide in Plain sight, Longshot, Power shot, Deft Strike 3 1
4th +4 +4 +4 +4 Bonus feat, Evasion, Shot on the run, Weapon specialization 3 2 0
5th +5 +4 +4 +4 Snipe attack +3d6, Quick Reconnoiter, Fast movement +10 ft. 3 3 1
6th +6/+1 +5 +5 +5 Manyshot, Improved Critical 3 3 2
7th +7/+2 +5 +5 +5 Snipe Attack +4d6 3 3 2 0
8th +8/+3 +6 +6 +6 Bonus feat, Greater Weapon focus 3 3 3 1
9th +9/+4 +6 +6 +6 Snipe Attack +5d6 3 3 3 2
10th +10/+5 +7 +7 +7 Greater Longshot, Fast Movement +20 ft. 3 3 3 2 0
11th +11/+6/+1 +7 +7 +7 Sniper Attack +6d6 3 3 3 3 1
12th +12/+7/+2 +8 +8 +8 Bonus Feat, Greater weapon Specialization 3 3 3 3 2
13th +13/+8/+3 +8 +8 +8 Snipe Attack +7d6 3 3 3 3 2 0
14th +14/+9/+4 +9 +9 9 Staggering Strike 4 3 3 3 3 1
15th +15/+10/+5 +9 +9 +9 Snipe Attack +8d6, Fast movement +30 ft. 4 4 3 3 3 2
16th +16/+11/+6/+1 +10 +10 +10 Bonus Feat 4 4 4 3 3 2 0
17th +17/+12/+7/+2 +10 +10 +10 Snipe Attack +9d6 4 4 4 4 3 3 1
18th +18/+13/+8/+3 +11 +11 +11 4 4 4 4 4 3 2
19th +19/+14/+9/+4 +11 +11 +11 Snipe Attack +10d6 4 4 4 4 4 4 3
20th +20/+15/+10/+5 +12 +12 +12 Bonus Feat, Fast movement +40 ft., Blindsight , Death Shot 4 4 4 4 4 4 4

Class Skills (Skill Points::8 + Int modifier per level, ×4 at 1st level)
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. -> Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Rope (Dex).

Class Features

All of the following are class features of the sniper.

Weapon and Armor Proficiency: A sniper is proficient with all simple weapons, and with light armor.He is also proficient with all ranged weapons(including exotic ones).


Special Bullets: A 1st level sniper can make special bullets based on his level as described in the table below.

Aimed Shooting: At 1st level a sniper may add his Dexterity bonus to damage with all ranged weapons.

Point Blank Shot: At 1st level a sniper gains point blank shot as a bonus feat. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Snipe Attack: If a sniper is within his weapons range increment, he may spend a swift action to gain a +1d6 damage to the attack. This bonus improves every level after that.

Spells: Wisdom based chosen from the druid spell list.Prays for spells.

Track: A sniper gains Track as a bonus feat.

Weapon Focus: At 1st level a sniper gains weapon focus with all ranged weapons. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Precise Shot: At 2nd level a sniper gains precise shot as a bonus feat. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Rapid Shot: At 2nd level a sniper gains rapid shot as a bonus feat. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Poison Use: At 2nd level a sniper gains the ability to use poison without any chance of poisoning himself.

Ready Shot: At 2nd level a sniper gains Ready Shot as a bonus feat. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Hide in Plain Sight (Ex): While in any sort of terrain, a sniper of 3rd level or higher can use the Hide skill even while being observed.

Longshot: At 3rd level a sniper gains the ability to double his weapons range increment.

Power Shot: At 3rd level a sniper gains the ability to power attack with ranged weapons.

Deft Strike: At 3rd level a sniper gains deft strike. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Shot on the Run: At 4th level the sniper gains shot on the run as a bonus feat even if he does not meet the prerequisites. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Bonus feat: At 4th level and every 4 levels afterwards a sniper chooses bonus feat chosen from the list available to fighters.

Weapon Specialization: At 4th level a sniper gains weapon specialization with all ranged weapons. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Evasion (Ex): At 4th level, a sniper can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the sniper is wearing light armor or no armor.

Fast Movement: At 5th level, a sniper gains a +10 ft. speed bonus to his base land speed. This improves by 10 ft. every 5 levels thereafter.

Quick Reconnoiter: At 5th level a sniper gains quick reconnoiter as a bonus feat. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Manyshot: At 6th level a sniper gains manyshot as a bonus feat. He also gains greater manyshot as a bonus feat. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Improved Critical: At 6th level a sniper gains the improved critical feat, but it only applies to ranged weapons. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Greater Weapon Focus: At 8th level a sniper gains greater weapon focus with all ranged weapons. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Improved Longshot: At 10th level a sniper gains the ability to triple his weapons range increment.

Penetrating shot: At 10th level, a sniper can make a shot that bypasses multiple enemies. This attack requires a standard action. When taken, your shot takes the form of a 120 ft. line, dealing normal damage to all enemies in it.\

Greater Weapon Specialization: At 12th level a sniper gains greater weapon specialization with all ranged weapons. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Staggering Strike: At 14th level a sniper gains staggering strike with ranged weapons as a bonus feat. If he already has this feat, he may choose any other feat he meets the prerequisites for.

Blindsight: At 20th level a sniper gains blindsight out to 60 ft. and tremor sense out to 300 ft.

Death Shot: At 20th level, you can declare 1 attack to automatically hit as a critical and deal x10 damage and your snipe attack damage also gets multiplied a number of times per day equal to 1/5 HD+2.

Special Bullets
Level Upgrade Unlocked Effect
1 Aerodynamic,+10 gp +1 attack bonus, Increase range increment by 50%, can be applied with other bonuses
1 Brutal +2 damage bonus, can be applied with other bonuses
1 Prismatic Creature struck is affected by color spray.
3 Blinding Automatically blinds target
3 Explosive +3d6 fire damage
3 Sharp Increase the threat range by 1, can be applied with other bonuses.
5 Gassed Target and all within 10 ft. of the target are nauseated; unless they succeeded on a Fortitude save.
12 (Improved) Slow them down! Slowed
13 (Improved) In the Gut Nauseated
14 (Improved) Shake them up Frightened
15 (Improved) Flash them! Dazed
16 (Greater) In the Gut Stunned
17 Stoned! Petrified
18 (Greater) Shake them up Panicked
20 (Greater) Slow them down! Paralyzed

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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