|Casting Time||1 action|
A humanoid you can see must succeed on a Wisdom saving throw, with advantage if you are currently fighting it, or it becomes charmed by you until the spell ends or someone in your party harms it. It will know it has been charmed when the spell ends.
At Higher Levels: You can target one additional creature for each slot level above 1st. They must be within 30 feet of each other when you target them.