2nd-level evocation
Casting Time 1 bonus action
Range Self
Components V
Duration Conc. Up to 1 minute

The next time you hit a creature with a weapon attack, it deals an extra 2d6 radiant damage. The target becomes visible if it's invisible, and it sheds a 5-foot radius of dim light. They can't become invisible until the spell ends.

At Higher Levels: The extra damage increases by 1d6 for each slot level above 2nd.