|Casting Time||8 hours|
|Components||V S M (1000gp agate; consumed)|
Touch a Huge or smaller beast or plant. The target must have an Intelligence of 3 or less. The target gains an Intelligence of 10. It also gains the ability to speak one language you know. If the target is a plant, it gains the ability to move itself and gains senses similar to a human's. Your DM chooses the plant's statistics.
The target is charmed by you for 30 days, or until you or your companions do anything harmful to it. When the charm ends, the target chooses whether to remain friendly to you based on how you treated it.